Högni and Amy's game project

Thought in deed

Standard material done

leave a comment »

For all practical purposes I consider the work I’ve done on exporting the standard material type from ShaderFX to Ogre3D readable format, complete.

It now exports correctly all the subnodes and lights and the calculations all appear correct now, including advanced functions like projection mapping based on vertex positions, alphas based on vertex colors, ambient occlusion, diffuse, normal and more.

I’m now going to proceed to create an exporter for the Glow and Subsurface scattering materials, as those are the ones I see us needing in the near future.

Even though this has taken a lot of time to implement I think it will save us untold hours of work in the future. This applies even if I leave it standing at only the standard material.

Unfortunately I’ve not gotten any further response from Luminox on this matter, so I don’t know if this work will ever reach the public. I can’t release it on my own as it is proprietary software that I’ve made extensions on…

I’ll update on this status when I can.


Written by Högni Gylfason

06.10.09 at 12:43

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: