Högni and Amy's game project

Thought in deed

Unity3D vs. UDK

with one comment

We tried to use UDK.

The GUI editor is pretty good. Graphics are nice. The material editor is great. Asset browser, definate plus.

Scripting engine. Bad. Really outdated bad. Script prefab instantiation non-existent. Bye bye.

We are now using Unity3D

Asset browser is primitive but usable.

Low level integration with asset tools. Native 3dmax conversions. Very nice! Assets even open directly from the asset browser in the art tools or visual studio (for scripts).

Game object component stack. Fucking brilliant. Dragging scripts onto a game object and setting its properties directly. So god damn good.

Shame there is no node based material editor or GUI editor. There is an excellent 3rd party GUI editor available though, so that’s not a problem.

UDK hereby kicked to the curb. Welcome Unity!


Written by Högni Gylfason

20.07.10 at 11:19

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